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Hello,
Does anyone know which flags have to be set for a
full body
animation (like the death animations)? If I don't
set
the pev->deadflag to something other than
DEAD_NO,
my animation is only played by the player's top
half. Basically, my
animation has the player kneel down, so I can't
separate it
between the pev->sequence and
pev->gaitsequence.
If I set pev->deadflag to anything other than
DEAD_NO, the animation
plays out perfectly, the only problem is that the
player is not really dead!
This causes all kinds of animation problems when
the player really does get killed (he doesn't end up lying down, just standing
with the dead pose).
Any ideas?
Thanks!
Georges
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