It depends what ACT_ you are doing. Look in player.cpp SetAnimation(). If
it's ACT_WALK then you will have a gaitsequence applied. If it's something
like HOP, LEAP, DIESIMPLE then the gaitsequence is 0. I'd add your own so
you can avoid the gaitsequence if you don't want it.

Routetwo.
http://www.planethalflife.com/vampire


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