would the animation code be on client or server? Also, when using the bone controller, do i need to set anything special in the entvars to let the model renderer know to use the positions i set and not the animation sequence's one, because i dont see how it could work as is, the position i set would be automatically overridden by the next frames animation sequence :/. What would I have to do to prevent this?
> > well....The only thing i intend to use bone controlling on IS the player > > model :/ > >Then you should make sure that the rest of the animation code isn't >overriding the changes you make in the bone controllers. > >Jeffrey "botman" Broome _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

