In StudioModelRenderer.cpp, you'll need to stop the controllers from being 
set to 127 in StudioDrawPlayer()

bigguy


>From: Reedbeta <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Bone controller
>Date: Mon, 10 Dec 2001 15:59:01 -0800 (PST)
>
>Well the animation SEQUENCE doesn't set the bone controllers.  Those can 
>only
>be modified by code.  I'm not sure where exactly the code to animate 
>players is
>located.  Look at the CBasePlayer class on the server side and check out 
>any
>functions that look like they might have to do with animation.  Also
>investigate the GameStudioRenderer.cpp file on the client, as this is where
>model rendering (including the player model) is controlled from.
>
>--- Jonah Sherman <[EMAIL PROTECTED]> wrote:
> > would the animation code be on client or server?
> > Also, when using the bone controller, do i need to set anything special 
>in
> > the entvars to let the model renderer know to use the positions i set 
>and
> > not the animation sequence's one, because i dont see how it could work 
>as
> > is, the position i set would be automatically overridden by the next 
>frames
> > animation sequence :/.
> > What would I have to do to prevent this?
> >
> >
> > > > well....The only thing i intend to use bone controlling on IS the 
>player
> > > > model :/
> > >
> > >Then you should make sure that the rest of the animation code isn't
> > >overriding the changes you make in the bone controllers.
> > >
> > >Jeffrey "botman" Broome
> >
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