Well the animation SEQUENCE doesn't set the bone controllers. Those can only be modified by code. I'm not sure where exactly the code to animate players is located. Look at the CBasePlayer class on the server side and check out any functions that look like they might have to do with animation. Also investigate the GameStudioRenderer.cpp file on the client, as this is where model rendering (including the player model) is controlled from.
--- Jonah Sherman <[EMAIL PROTECTED]> wrote: > would the animation code be on client or server? > Also, when using the bone controller, do i need to set anything special in > the entvars to let the model renderer know to use the positions i set and > not the animation sequence's one, because i dont see how it could work as > is, the position i set would be automatically overridden by the next frames > animation sequence :/. > What would I have to do to prevent this? > > > > > well....The only thing i intend to use bone controlling on IS the player > > > model :/ > > > >Then you should make sure that the rest of the animation code isn't > >overriding the changes you make in the bone controllers. > > > >Jeffrey "botman" Broome > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

