What is the trick to setting a particle's color? I've tried using the sample
Particles() test code in the entity.cpp file (cl_dll stuff) and resetting
the the rgb values to white (255,255,255) but all I get is a dirty grey
color. I tried setting it to yellow (255,255,0) but all I get is a dirty
grey color. The red color in the sample code comes out a dirty reddish grey.
What gives? How do you get a bright white or yellow particle? I'm also
curious what the story is with the color being packed in a short. Last time
I looked, 24 bits of RGB won't fit into a short.

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