I don't think the color functions from the TriAPI are going to work with the particle system. It really does look like the particles are using a fixed palette from somewhere. These are the sample engine calls that supposedly set the particle color:
// make a particle particle_t *p; p = gEngfuncs.pEfxAPI->R_AllocParticle( ParticleCallback ); // set its color p->color = gEngfuncs.pEfxAPI->R_LookupColor( r, g, b ); gEngfuncs.pEfxAPI->R_GetPackedColor( &p->packedColor, p->color ); You can try to set r,g,b to some desired color, but what comes out is basically a crap shoot. There has to be a better way. (Anyone know where the palette is stored or how to view it so that the colors might be set directly?) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

