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Exact :) I said this.
----- Original Message -----
Sent: Sunday, December 16, 2001 9:52
PM
Subject: Re: [hlcoders] Particle
colors?
omega,
If you're
looking at the line on a very technical basis, then it does say 0/255.0 =
1.0 at one point, but just like you can't read a word in a sentence and
expect to understand the whole paragraph, you need to look at it
differently. I think even though it says
255/255.0, 255/255.0, 0/255.0
= 1.0, 1.0, 0.0
You could take it with a grain of
salt and instead interpret it as
( 255/255.0, 255/255.0, 0/255.0 ) = (
1.0, 1.0, 0.0 )
If this is true, then 0/255.0 = 0.0,
which is correct. I'm not sure if you truly didn't see
this or if you are just trying to prove a point about clarity in e-mails.
Anyway, I hope this clears things up.
- Varlock
-----
Original Message ----- From: "omega" <[EMAIL PROTECTED]> To:
<[EMAIL PROTECTED]> Sent:
Saturday, December 15, 2001 3:24 PM Subject: Re: [hlcoders] Particle
colors?
> no i didnt. look at what you pasted. > he said 0
divided by 255 is 1.0 > > > -omega > Blackened
Interactive > http://www.nofadz.com/blackened >
IRC: irc.gamesnet.net channel: #blackened-interactive > Assistant Coder,
Underhive (http://www.underhive.com) > >
----- Original Message ----- > From: "botman" <[EMAIL PROTECTED]> >
To: <[EMAIL PROTECTED]> >
Sent: Friday, December 14, 2001 1:24 PM > Subject: Re: [hlcoders]
Particle colors? > > > > > 0/255 != 1.0 > >
> 0/255 = 0 > > > 0/### = 0 > > > > > >
-omega > > > Blackened Interactive > > > > I
think you misread the original message... > > > > "You can
set the three color ( 0.0 -> 1.0, so, to get a yellow, you > > can
set 255/255.0, 255/255.0, 0/255.0 = 1.0, 1.0, 0.0 )." > > >
> 255/255.0 will convert to floating point and be 1.0, so... >
> > > 255/255.0, 255/255.0, 0/255.0 is the same as (i.e. = ) 1.0,
1.0, 0.0. > > > > Jeffrey "botman" Broome >
> > > _______________________________________________ > >
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