omega,

    If you're looking at the line on a very technical basis, then it does
say 0/255.0 = 1.0 at one point, but just like you can't read a word in a
sentence and expect to understand the whole paragraph, you need to look at
it differently. I think even though it says

255/255.0, 255/255.0, 0/255.0 = 1.0, 1.0, 0.0

    You could take it with a grain of salt and instead interpret it as

( 255/255.0, 255/255.0, 0/255.0 ) = ( 1.0, 1.0, 0.0 )

    If this is true, then 0/255.0 = 0.0, which is correct.
    I'm not sure if you truly didn't see this or if you are just trying to
prove a point about clarity in e-mails. Anyway, I hope this clears things
up.

- Varlock

----- Original Message -----
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, December 15, 2001 3:24 PM
Subject: Re: [hlcoders] Particle colors?


> no i didnt. look at what you pasted.
> he said 0 divided by 255 is 1.0
>
>
> -omega
> Blackened Interactive
> http://www.nofadz.com/blackened
> IRC: irc.gamesnet.net channel: #blackened-interactive
> Assistant Coder, Underhive (http://www.underhive.com)
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, December 14, 2001 1:24 PM
> Subject: Re: [hlcoders] Particle colors?
>
>
> > > 0/255 != 1.0
> > > 0/255 = 0
> > > 0/### = 0
> > >
> > > -omega
> > > Blackened Interactive
> >
> > I think you misread the original message...
> >
> > "You can set the three color ( 0.0 -> 1.0, so, to get a yellow, you
> > can set 255/255.0, 255/255.0, 0/255.0 = 1.0, 1.0, 0.0 )."
> >
> > 255/255.0 will convert to floating point and be 1.0, so...
> >
> > 255/255.0, 255/255.0, 0/255.0 is the same as (i.e. = ) 1.0, 1.0, 0.0.
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> >
>
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