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got a time machine?
----- Original Message -----
Sent: Thursday, December 20, 2001 11:29
PM
Subject: Re: [hlcoders] VALVe:
GMAX?
Zoot the hardcore engine programmer at Gearbox Software, I can read the
news lines now... :)
----- Original Message -----
From:
Oskar 'Zoot' Lindgren
Sent: Thursday, December 20, 2001 6:27
PM
Subject: Re: [hlcoders] VALVe:
GMAX?
?! Why? It sux(to old)!? Even the free engine is
better! I can help gearbox make a engine :)
Msg to GearBox:
Email me and I will help you make a
enigne!
/ Zoot
----- Original Message -----
Sent: Friday, December 21, 2001 12:16
AM
Subject: Re: [hlcoders] VALVe:
GMAX?
Yes.
----- Original Message -----
Sent: Thursday, December 20, 2001
11:12 PM
Subject: Re: [hlcoders] VALVe:
GMAX?
Is cs:cz using the HL engine?
----- Original Message -----
Sent: Friday, December 21, 2001
12:04 AM
Subject: Re: [hlcoders] VALVe:
GMAX?
no auto-save?
bahhh, not worth it! :P
----- Original Message -----
From:
Scott Velasquez
Sent: Thursday, December 20,
2001 11:47 AM
Subject: RE: [hlcoders] VALVe:
GMAX?
No, I don't think it does, but there are some nice
things it *does* do like loading point files, portal files, and
hull files.
-scottv
-----Original
Message----- From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Neale Roberts Sent: Thursday, December 20, 2001 10:36
AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders]
VALVe: GMAX?
Ooo....does it have
autosave?
:)
----- Original Message ----- From:
"Scott Velasquez" <[EMAIL PROTECTED]> To:
<[EMAIL PROTECTED]> Sent: Thursday, December
20, 2001 4:32 PM Subject: RE: [hlcoders] VALVe:
GMAX?
> Actually, you will be getting GearCraft from
us (Gearbox) when we're > finished with CS: Condition Zero,
most likely in downloadable form due to CD > space
constraints. > > Scott Velasquez a.k.a.
_-{MeNaCe}-_ > Programmer > Gearbox Software
(www.gearboxsoftware.com) >
------------------------------------------ > re.cur.sion n.:
See Recursion. >
------------------------------------------ > >
-----Original Message----- > From:
[EMAIL PROTECTED] >
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim
Holt > Sent: Tuesday, December 18, 2001 1:45 PM > To:
[EMAIL PROTECTED] > Subject: Re: [hlcoders]
VALVe: GMAX? > > Just give us the fabled GearCraft
:^) > > Really I think what most mappers would say is "I
want WorldCraft, but > also add..." and then some
features. Like better leak file tracing > (visualize in
3d rendered mode), option to display models in-editor > (like
sprites now), better abstract view of entity relationships
to > handle complex setups, ability to toggle sprite view of
ents (as defined > > in FGD) on and off, ability of
different RMF files to maintain their own > > "These are
the texture files for this map" info, better management of >
large texture collections, etc. etc. > > GMAX is cool,
but really, what's it got over WC? Editing models,
etc. > is nice, but 95% of mappers are just that -
mappers. Not modelers, etc. > >
Waldo > > Eric Smith wrote: > > > What do
you want to see out of GMAX? > > > > >
> > > -Eric > > > > >
> > > -----Original Message----- > > From: Eric
Smith [mailto:[EMAIL PROTECTED]] > > Sent: Monday,
December 17, 2001 4:56 PM > > To:
'[EMAIL PROTECTED]' > > Subject: RE:
[hlcoders] VALVe: GMAX? > > > > We're looking into
it. > > > > > > > >
-Eric > > > > > > > >
-----Original Message----- > > From: Nathan Taylor
[mailto:[EMAIL PROTECTED]] > > Sent: Monday, December 17,
2001 4:48 PM > > To: HLCoders > > Subject:
[hlcoders] VALVe: GMAX? > > > > VALVe, >
> > > > > > > Are there any plans to
release gmax support for half-life. I know >
many > > people would love you if you did. I'm also
aware of the evident cost > > issue so it is your
call. > > > > > > > > -
Thanks > > > > >
------------------------------------------------------------------------ >
> > > > > Regards, > > > >
Lakario > > ModDev.net
<http://www.moddev.net/> > > ICQ: [Status] >
<http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> >
> > > > > >
------------------------------------------------------------------------ >
> Get more from the Web. FREE MSN Explorer download : >
http://explorer.msn.com > > > > >
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