Ah good - my little one line DID get noticed :^)

Scott Velasquez wrote:

> Actually, you will be getting GearCraft from us (Gearbox) when we're
> finished with CS: Condition Zero, most likely in downloadable form due to CD
> space constraints.
> 
> Scott Velasquez a.k.a. _-{MeNaCe}-_
> Programmer
> Gearbox Software (www.gearboxsoftware.com)
> ------------------------------------------
> re.cur.sion n.: See Recursion.
> ------------------------------------------
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt
> Sent: Tuesday, December 18, 2001 1:45 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] VALVe: GMAX?
> 
> Just give us the fabled GearCraft :^)
> 
> Really I think what most mappers would say is "I want WorldCraft, but
> also add..." and then some features.  Like better leak file tracing
> (visualize in 3d rendered mode), option to display models in-editor
> (like sprites now), better abstract view of entity relationships to
> handle complex setups, ability to toggle sprite view of ents (as defined
> 
> in FGD) on and off, ability of different RMF files to maintain their own
> 
> "These are the texture files for this map" info, better management of
> large texture collections, etc. etc.
> 
> GMAX is cool, but really, what's it got over WC?  Editing models, etc.
> is nice, but 95% of mappers are just that - mappers.  Not modelers, etc.
> 
> Waldo
> 
> Eric Smith wrote:
> 
> 
>>What do you want to see out of GMAX?
>>
>>
>>
>>-Eric
>>
>>
>>
>>-----Original Message-----
>>From: Eric Smith [mailto:[EMAIL PROTECTED]]
>>Sent: Monday, December 17, 2001 4:56 PM
>>To: '[EMAIL PROTECTED]'
>>Subject: RE: [hlcoders] VALVe: GMAX?
>>
>>We're looking into it.
>>
>>
>>
>>-Eric
>>
>>
>>
>>-----Original Message-----
>>From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
>>Sent: Monday, December 17, 2001 4:48 PM
>>To: HLCoders
>>Subject: [hlcoders] VALVe: GMAX?
>>
>>VALVe,
>>
>>
>>
>>Are there any plans to release gmax support for half-life.  I know
>>
> many
> 
>>people would love you if you did.  I'm also aware of the evident cost
>>issue so it is your call.
>>
>>
>>
>>- Thanks
>>
>>
>>
> ------------------------------------------------------------------------
> 
>>
>>Regards,
>>
>>Lakario
>>ModDev.net <http://www.moddev.net/>
>>ICQ: [Status]
>>
> <http://wwp.mirabilis.com/scripts/Search.dll?to=101390922>
> 
>>
>>
> ------------------------------------------------------------------------
> 
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>>
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> 
> 
> 
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