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/me backs away from Oskar slowly
----- Original Message -----
Sent: Thursday, December 20, 2001 11:24
PM
Subject: Re: [hlcoders] VALVe:
GMAX?
?! Why? It sux(to old)!? Even the free engine is better!
I can help gearbox make a engine :)
Msg to GearBox:
Email me and I will help you make a enigne!
/ Zoot
----- Original Message -----
Sent: Friday, December 21, 2001 12:16
AM
Subject: Re: [hlcoders] VALVe:
GMAX?
Yes.
----- Original Message -----
Sent: Thursday, December 20, 2001
11:12 PM
Subject: Re: [hlcoders] VALVe:
GMAX?
Is cs:cz using the HL engine?
----- Original Message -----
Sent: Friday, December 21, 2001
12:04 AM
Subject: Re: [hlcoders] VALVe:
GMAX?
no auto-save?
bahhh, not worth it! :P
----- Original Message -----
From:
Scott Velasquez
Sent: Thursday, December 20, 2001
11:47 AM
Subject: RE: [hlcoders] VALVe:
GMAX?
No, I don't think it does, but there are some nice
things it *does* do like loading point files, portal files, and
hull files.
-scottv
-----Original Message----- From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Neale Roberts Sent: Thursday, December 20, 2001 10:36
AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders]
VALVe: GMAX?
Ooo....does it have
autosave?
:)
----- Original Message ----- From:
"Scott Velasquez" <[EMAIL PROTECTED]> To:
<[EMAIL PROTECTED]> Sent: Thursday, December
20, 2001 4:32 PM Subject: RE: [hlcoders] VALVe:
GMAX?
> Actually, you will be getting GearCraft from us
(Gearbox) when we're > finished with CS: Condition Zero, most
likely in downloadable form due to CD > space
constraints. > > Scott Velasquez a.k.a.
_-{MeNaCe}-_ > Programmer > Gearbox Software
(www.gearboxsoftware.com) >
------------------------------------------ > re.cur.sion n.: See
Recursion. >
------------------------------------------ > >
-----Original Message----- > From:
[EMAIL PROTECTED] >
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim
Holt > Sent: Tuesday, December 18, 2001 1:45 PM > To:
[EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe:
GMAX? > > Just give us the fabled GearCraft
:^) > > Really I think what most mappers would say is "I
want WorldCraft, but > also add..." and then some
features. Like better leak file tracing > (visualize in 3d
rendered mode), option to display models in-editor > (like
sprites now), better abstract view of entity relationships to >
handle complex setups, ability to toggle sprite view of ents (as
defined > > in FGD) on and off, ability of different RMF
files to maintain their own > > "These are the texture
files for this map" info, better management of > large texture
collections, etc. etc. > > GMAX is cool, but really,
what's it got over WC? Editing models, etc. > is nice, but
95% of mappers are just that - mappers. Not modelers,
etc. > > Waldo > > Eric Smith
wrote: > > > What do you want to see out of
GMAX? > > > > > > > >
-Eric > > > > > > > >
-----Original Message----- > > From: Eric Smith
[mailto:[EMAIL PROTECTED]] > > Sent: Monday, December
17, 2001 4:56 PM > > To:
'[EMAIL PROTECTED]' > > Subject: RE: [hlcoders]
VALVe: GMAX? > > > > We're looking into it. >
> > > > > > > -Eric > > >
> > > > > -----Original Message----- > >
From: Nathan Taylor [mailto:[EMAIL PROTECTED]] > > Sent:
Monday, December 17, 2001 4:48 PM > > To: HLCoders >
> Subject: [hlcoders] VALVe: GMAX? > > > >
VALVe, > > > > > > > > Are there
any plans to release gmax support for half-life. I know >
many > > people would love you if you did. I'm also
aware of the evident cost > > issue so it is your
call. > > > > > > > > -
Thanks > > > > >
------------------------------------------------------------------------ >
> > > > > Regards, > > > >
Lakario > > ModDev.net <http://www.moddev.net/> >
> ICQ: [Status] >
<http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> >
> > > > > >
------------------------------------------------------------------------ >
> Get more from the Web. FREE MSN Explorer download : >
http://explorer.msn.com > > > > >
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