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Is cs:cz using the HL engine?
----- Original Message -----
Sent: Friday, December 21, 2001 12:04
AM
Subject: Re: [hlcoders] VALVe:
GMAX?
no auto-save?
bahhh, not worth it! :P
----- Original Message -----
From:
Scott Velasquez
Sent: Thursday, December 20, 2001 11:47
AM
Subject: RE: [hlcoders] VALVe:
GMAX?
No, I don't think it does, but there are some nice things
it *does* do like loading point files, portal files, and hull
files.
-scottv
-----Original Message----- From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Neale Roberts Sent: Thursday, December 20, 2001 10:36 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] VALVe:
GMAX?
Ooo....does it have autosave?
:)
-----
Original Message ----- From: "Scott Velasquez"
<[EMAIL PROTECTED]> To:
<[EMAIL PROTECTED]> Sent: Thursday, December 20, 2001
4:32 PM Subject: RE: [hlcoders] VALVe: GMAX?
> Actually,
you will be getting GearCraft from us (Gearbox) when we're > finished
with CS: Condition Zero, most likely in downloadable form due
to CD > space constraints. > > Scott Velasquez a.k.a.
_-{MeNaCe}-_ > Programmer > Gearbox Software
(www.gearboxsoftware.com) >
------------------------------------------ > re.cur.sion n.: See
Recursion. >
------------------------------------------ > > -----Original
Message----- > From: [EMAIL PROTECTED] >
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt >
Sent: Tuesday, December 18, 2001 1:45 PM > To:
[EMAIL PROTECTED] > Subject: Re: [hlcoders] VALVe:
GMAX? > > Just give us the fabled GearCraft :^) > >
Really I think what most mappers would say is "I want WorldCraft,
but > also add..." and then some features. Like better leak file
tracing > (visualize in 3d rendered mode), option to display models
in-editor > (like sprites now), better abstract view of entity
relationships to > handle complex setups, ability to toggle sprite
view of ents (as defined > > in FGD) on and off, ability of
different RMF files to maintain their own > > "These are the
texture files for this map" info, better management of > large texture
collections, etc. etc. > > GMAX is cool, but really, what's it
got over WC? Editing models, etc. > is nice, but 95% of mappers
are just that - mappers. Not modelers, etc. > >
Waldo > > Eric Smith wrote: > > > What do you
want to see out of GMAX? > > > > > > > >
-Eric > > > > > > > > -----Original
Message----- > > From: Eric Smith
[mailto:[EMAIL PROTECTED]] > > Sent: Monday, December 17,
2001 4:56 PM > > To: '[EMAIL PROTECTED]' > >
Subject: RE: [hlcoders] VALVe: GMAX? > > > > We're looking
into it. > > > > > > > > -Eric >
> > > > > > > -----Original
Message----- > > From: Nathan Taylor
[mailto:[EMAIL PROTECTED]] > > Sent: Monday, December 17, 2001 4:48
PM > > To: HLCoders > > Subject: [hlcoders] VALVe:
GMAX? > > > > VALVe, > > > > >
> > > Are there any plans to release gmax support for
half-life. I know > many > > people would love you if
you did. I'm also aware of the evident cost > > issue so it
is your call. > > > > > > > > -
Thanks > > > > >
------------------------------------------------------------------------ >
> > > > > Regards, > > > >
Lakario > > ModDev.net <http://www.moddev.net/> > >
ICQ: [Status] >
<http://wwp.mirabilis.com/scripts/Search.dll?to=101390922> >
> > > > > >
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