Have a quick question, just coded a new grenade type. I would like only the players In the FOV of the grenade to be affected by it, that is players behind a wall or obscured by Something are not affected.
I have looked through items.cpp and have not found a decent example (or one at all) Would I need to add some traceline code to the MyTouch? Would actually like To trace from the grenade out to find players and affect then, instead of from The player to the grenade. Regards, Ron _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

