Have a quick question, just coded a new grenade type. I would like only
the players
In the FOV of the grenade to be affected by it, that is players behind a
wall or obscured by
Something are not affected.

I have looked through items.cpp and have not found a decent example (or
one at all)
Would I need to add some traceline code to the MyTouch? Would actually
like
To trace from the grenade out to find players and affect then, instead
of from
The player to the grenade.

Regards,
Ron
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