This is similar to a CS type FB, except it does a tad bit more.. Kinda
like a conc/halo/fb thingy

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt
Sent: Wednesday, January 02, 2002 1:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Items.cpp (MyTouch)


Actually this brings into mind something I'd been wondering about.  The 
idea of "semi obscured" visibility.  For example, suppose this is a 
flash gren you're doing.  If there is a relatively dense { type brush in

the way that represents shrubbery, should/could this block the 
visibility a bit?  Chain link fences don't block visibility, but shrubs 
do.  I was thinking of this for monsters too.  Monsters should not be 
able to see you if you're in a bush (as it were).

Yacketta, Ronald wrote:

> Have a quick question, just coded a new grenade type. I would like 
> only the players In the FOV of the grenade to be affected by it, that 
> is players behind a wall or obscured by
> Something are not affected.
> 
> I have looked through items.cpp and have not found a decent example 
> (or one at all) Would I need to add some traceline code to the 
> MyTouch? Would actually like
> To trace from the grenade out to find players and affect then, instead
> of from
> The player to the grenade.
> 
> Regards,
> Ron
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