This is similar to a CS type FB, except it does a tad bit more.. Kinda like a conc/halo/fb thingy
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tim Holt Sent: Wednesday, January 02, 2002 1:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Items.cpp (MyTouch) Actually this brings into mind something I'd been wondering about. The idea of "semi obscured" visibility. For example, suppose this is a flash gren you're doing. If there is a relatively dense { type brush in the way that represents shrubbery, should/could this block the visibility a bit? Chain link fences don't block visibility, but shrubs do. I was thinking of this for monsters too. Monsters should not be able to see you if you're in a bush (as it were). Yacketta, Ronald wrote: > Have a quick question, just coded a new grenade type. I would like > only the players In the FOV of the grenade to be affected by it, that > is players behind a wall or obscured by > Something are not affected. > > I have looked through items.cpp and have not found a decent example > (or one at all) Would I need to add some traceline code to the > MyTouch? Would actually like > To trace from the grenade out to find players and affect then, instead > of from > The player to the grenade. > > Regards, > Ron > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

