Yes, tracelines are probably the way to go. Simply loop through the player slots and for each valid player, do a traceline from the grenade to the player's eye position (or whatever other position) and if it doesn't hit anything, you can do whatever the grenade is supposed to do.
--- "Yacketta, Ronald" <[EMAIL PROTECTED]> wrote: > Have a quick question, just coded a new grenade type. I would like only > the players > In the FOV of the grenade to be affected by it, that is players behind a > wall or obscured by > Something are not affected. > > I have looked through items.cpp and have not found a decent example (or > one at all) > Would I need to add some traceline code to the MyTouch? Would actually > like > To trace from the grenade out to find players and affect then, instead > of from > The player to the grenade. > > Regards, > Ron > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

