RadiusDamage (which the grenades use to inflict damage) already checks for visibility...standard HL grenades won't hurt things they can't see. ----------- > Have a quick question, just coded a new grenade type. I would like only > the players > In the FOV of the grenade to be affected by it, that is players behind a > wall or obscured by > Something are not affected.
> I have looked through items.cpp and have not found a decent example (or > one at all) > Would I need to add some traceline code to the MyTouch? Would actually > like > To trace from the grenade out to find players and affect then, instead > of from > The player to the grenade. > Regards, > Ron > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ----------- Cruise www.casual-tempest.net www.wytedragon.com opera.redeemedsoft.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

