Ok, in my items spawn functions, I set the flags to kill_me, and so the items do not spawn or respawn. But the problem I am getting now is that when I go back into the map to start to add my own stuff where I want it, I get an out of edicts error, which I understand is from having too many items in a level.
I looked through Botman's stripper code, and see that it blocks the entities from spawning in teh dispatch spawn, which is also where my ent's get killed?? Which would be better, and why would I be getting the error if they were being removed properly? Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

