Ok, in my items spawn functions, I set the flags to kill_me, and so the
items do not spawn or respawn.  But the problem I am getting now is that
when I go back into the map to start to add my own stuff where I want it, I
get an out of edicts error, which I understand is from having too many items
in a level.

I looked through Botman's stripper code, and see that it blocks the entities
from spawning in teh dispatch spawn, which is also where my ent's get
killed??

Which would be better, and why would I be getting the error if they were
being removed properly?

Dave


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