And how in pray tell would that be accomplished? Could you lend an example in the SDK for me to haggle over?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta Sent: Friday, January 04, 2002 1:26 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Items.cpp (MyTouch) --- omega <[EMAIL PROTECTED]> wrote: > you can still use findentityinsphere. > thats what > entity->IsPlayer() is for. > so you can distinguish between them. Of course you can, but the method I used seems cleaner, faster, and less error-prone to me. BTW I forgot to mention in my previous email that if you want to affect only the players in a 600-unit radius, you need to add a distance check just before you do the traceline, so you don't waste time doing tracelines for players that are too far away. ---Reedbeta __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

