--- omega <[EMAIL PROTECTED]> wrote:
> you can still use findentityinsphere.
> thats what
> entity->IsPlayer() is for.
> so you can distinguish between them.

Of course you can, but the method I used seems cleaner, faster, and less
error-prone to me.  BTW I forgot to mention in my previous email that if you
want to affect only the players in a 600-unit radius, you need to add a
distance check just before you do the traceline, so you don't waste time doing
tracelines for players that are too far away.

---Reedbeta

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