> If you are using UTIL_FindEntityByClassname() for "player"....
Or if you're using any other method of locating players. The point is, subtract the grenade's origin from the player's origin and take the length of the resulting vector. __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

