#define TE_BOX                          31
// coord, coord, coord          boxmins
// coord, coord, coord          boxmaxs
// short life in 0.1 s
// 3 bytes r, g, b

Use that TempEnt on the server.

- Adrian


-----Original Message-----
From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
Sent: Saturday, January 05, 2002 6:34 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Items.cpp (MyTouch)


Thanxs folks!

Another question, I am looking to physically display the FB's
UTIL_SetSize() in the game under
DEBUG conditions. What could I use to display this? Maybe a triapi? Not
sure...

-Ron

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta
Sent: Friday, January 04, 2002 9:11 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Items.cpp (MyTouch)


> If you are using UTIL_FindEntityByClassname() for "player"....

Or if you're using any other method of locating players.  The point is,
subtract the grenade's origin from the player's origin and take the
length of the resulting vector.

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