if( vector.Length( ) < 600 ) - Varlock
----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 04, 2002 1:36 PM Subject: RE: [hlcoders] Items.cpp (MyTouch) > And how in pray tell would that be accomplished? Could you lend an > example in the SDK for me to haggle over? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta > Sent: Friday, January 04, 2002 1:26 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Items.cpp (MyTouch) > > > --- omega <[EMAIL PROTECTED]> wrote: > > you can still use findentityinsphere. > > thats what > > entity->IsPlayer() is for. > > so you can distinguish between them. > > Of course you can, but the method I used seems cleaner, faster, and less > error-prone to me. BTW I forgot to mention in my previous email that if > you want to affect only the players in a 600-unit radius, you need to > add a distance check just before you do the traceline, so you don't > waste time doing tracelines for players that are too far away. > > ---Reedbeta > > __________________________________________________ > Do You Yahoo!? > Send your FREE holiday greetings online! http://greetings.yahoo.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

