if( vector.Length( ) < 600 )

- Varlock

----- Original Message -----
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 04, 2002 1:36 PM
Subject: RE: [hlcoders] Items.cpp (MyTouch)


> And how in pray tell would that be accomplished? Could you lend an
> example in the SDK for me to haggle over?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta
> Sent: Friday, January 04, 2002 1:26 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Items.cpp (MyTouch)
>
>
> --- omega <[EMAIL PROTECTED]> wrote:
> > you can still use findentityinsphere.
> > thats what
> > entity->IsPlayer() is for.
> > so you can distinguish between them.
>
> Of course you can, but the method I used seems cleaner, faster, and less
> error-prone to me.  BTW I forgot to mention in my previous email that if
> you want to affect only the players in a 600-unit radius, you need to
> add a distance check just before you do the traceline, so you don't
> waste time doing tracelines for players that are too far away.
>
> ---Reedbeta
>
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