i only got it once.

-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net channel: #blackened-interactive
Assistant Coder, Underhive (http://www.underhive.com)

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 03, 2002 3:20 PM
Subject: Re: [hlcoders] Items.cpp (MyTouch)


> How many times did you send this?  Is your cat pouncing on your keyboard
> again?  :)
>
> Jeffrey "botman" Broome
>
>
> ----- Original Message -----
> From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, January 03, 2002 1:28 PM
> Subject: FW: [hlcoders] Items.cpp (MyTouch)
>
>
> >
> >
> > -----Original Message-----
> > From: Ronald J. Yacketta [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, January 02, 2002 10:16 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlcoders] Items.cpp (MyTouch)
> >
> >
> > What is wrong with this?
> >
> > while ( (pPlayer = (CBasePlayer*)UTIL_FindEntityByClassname(
> > pPlayer, "player" )) != NULL) {
> > if ( pPlayer && pPlayer->IsAlive() ) {
> > vecSpot = pPlayer->Center();
> > if ( vecSpot )
> > UTIL_LogPrintf( "x[%d] y[%d]
> > z[%d]\n", vecSpot.x, vecSpot.y, vecSpot.z );
> > }
> > }
> >
> > Same basic concept/code as in client.cpp... But this crashes *boggle*
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of botman
> > Sent: Wednesday, January 02, 2002 5:21 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Items.cpp (MyTouch)
> >
> >
> > > I would not do that in the MyTouch correct?
> > >
> > > I drummed up this from the RadiousDamage
> > >
> > > BOOL MyTouch( CBasePlayer *pPlayer ) // was My Touch
> > > {
> > > CBaseEntity * pEntity = NULL;
> > > TraceResult tr;
> > > Vector vecSpot;
> > >
> > > while ((pEntity = UTIL_FindEntityInSphere( pEntity,
> > > pev->origin, 600 )) != NULL)
> > > {
> > > vecSpot = pEntity->BodyTarget( pev->origin );
> > > UTIL_TraceLine ( pev->origin, vecSpot,
> > > dont_ignore_monsters, ENT(pev), &tr );
> > > if ( tr.flFraction == 1.0 || tr.pHit ==
> > > pEntity->edict() ) {
> > > UTIL_ScreenFade( pPlayer,
> > > Vector(255,255,255), 10.0, 2.0, 255, FFADE_IN);
> > > }
> > > }
> > > pev->nextthink = gpGlobals->time + 0.1;
> > > return TRUE;
> > > }
> > >
> > > As you know by looking... CRASH is the word for the day..
> > >
> > > Not to sure where to put the trace code or even if it is correct
> > >
> > > -Ron
> >
> > I don't think Touch() functions are supposed to return anything.  The
> > SDK examples are all "void" type functions.
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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