How many times did you send this? Is your cat pouncing on your keyboard again? :)
Jeffrey "botman" Broome ----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 03, 2002 1:28 PM Subject: FW: [hlcoders] Items.cpp (MyTouch) > > > -----Original Message----- > From: Ronald J. Yacketta [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, January 02, 2002 10:16 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] Items.cpp (MyTouch) > > > What is wrong with this? > > while ( (pPlayer = (CBasePlayer*)UTIL_FindEntityByClassname( > pPlayer, "player" )) != NULL) { > if ( pPlayer && pPlayer->IsAlive() ) { > vecSpot = pPlayer->Center(); > if ( vecSpot ) > UTIL_LogPrintf( "x[%d] y[%d] > z[%d]\n", vecSpot.x, vecSpot.y, vecSpot.z ); > } > } > > Same basic concept/code as in client.cpp... But this crashes *boggle* > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of botman > Sent: Wednesday, January 02, 2002 5:21 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Items.cpp (MyTouch) > > > > I would not do that in the MyTouch correct? > > > > I drummed up this from the RadiousDamage > > > > BOOL MyTouch( CBasePlayer *pPlayer ) // was My Touch > > { > > CBaseEntity * pEntity = NULL; > > TraceResult tr; > > Vector vecSpot; > > > > while ((pEntity = UTIL_FindEntityInSphere( pEntity, > > pev->origin, 600 )) != NULL) > > { > > vecSpot = pEntity->BodyTarget( pev->origin ); > > UTIL_TraceLine ( pev->origin, vecSpot, > > dont_ignore_monsters, ENT(pev), &tr ); > > if ( tr.flFraction == 1.0 || tr.pHit == > > pEntity->edict() ) { > > UTIL_ScreenFade( pPlayer, > > Vector(255,255,255), 10.0, 2.0, 255, FFADE_IN); > > } > > } > > pev->nextthink = gpGlobals->time + 0.1; > > return TRUE; > > } > > > > As you know by looking... CRASH is the word for the day.. > > > > Not to sure where to put the trace code or even if it is correct > > > > -Ron > > I don't think Touch() functions are supposed to return anything. The > SDK examples are all "void" type functions. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

