> 4) For all hitbox calculations, the SERVER uses the model referenced by
the
> players server side pev->model variable, and nothing else.

On the server it says pev->model os models/player/garg/garg.mdl, which is
correct and pev->modelindex = 244

> 5) For display, the client uses a number of different methods to override
> the model is shows for any given player, most commonly through something
> like: "m_pRenderModel =
IEngineStudio.SetupPlayerModel( m_nPlayerIndex );".
> As a test, you should elimiate these overrides and change all occurances
of
> the above to: "m_pRenderModel = m_pCurrentEntity->model;".

When I did this the displayed model was Gordon, which is odd because we
don't use the Gordon model at all! maybe it was player.mdl

Jeff.

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