Lets try sending this again :}
> > ah, I follow you, and the SetObjectCollisionBox() takes the boxes values
> > from pev->mins and pev->maxs (in CBaseEntity at least, which is what
> > CBasePlayer uses).
> > So, if the models hull box is correct (ie it's colliding with world
object
> > correctly) but the hit boxes are stuck in the middle of it's body (well
> away
> > from the edges of the box) its pretty safe to assume that the problem
lays
> > with, as u said a few emails back, with model version (client / server
> wise)
> > or the hitboxes needing to be rebuilt.
>
> Nothing is ever safe to say! :)
>
> > One other point, I know of r_drawentities 4 to draw semi-transparant
> > hitboxes on a model to see where there are, however is there some way of
> > drawing a box around an entitys hull to see where that is?
> > Or is there some way it can be done client side? (either a description
or
> a
> > pointer to some code would be handy)
> >
>
> I used r_drawentities 4 and everything looks correct to me. I have posted
2
> screen shots that display the hitboxes in game at
> http://swarm.edgegaming.com/ss/sw_nite0000.jpg and
> http://swarm.edgegaming.com/ss/sw_nite0001.jpg
>
> DarthBobo.
>
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