How are entindices ordered on the client? I know entindex 0 is worldspawn, then comes 1-32 for players, but what comes after that? Are the rest of the ents grouped by classname, by position, by order in the BSP, or some other way I haven't come up with yet?
I'm currently parsing the BSP myself on the client so I can pull keyvalues straight from the map without a message. I'm looping through all the entities in the ent lump and storing off the index of each if it's an entity I want to look at, but GetEntityByIndex() called with that index isn't returning the correct entity so I can poll its origin and angles. Anyone have any tips on why this doesn't appear to be working correctly? -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders