Last time I checked, our playing area is 33 million units across. The terrain is heightmapped and has to loop to cover such a vast area, but the map itself doesn't loop - players can be over 40 thousand game kilometres away, if you're willing to wait several days for them to get there.
I have thought about adapting this method so it loads Quake II bsps or some format without such a size limit as HL's, but while I've written .bsp loading code, writing the physics for bsp's and traceline functions and so on would take me longer than I'm willing to work on it for. -randomnine- >4 times is still no where near a million on each axis ;) Funny how the least >challenging questions get the most responses though :P > >Jeff. > >> LOL Adrian :) Just comes in and cuts everyone down with one sentence. >> >> - Shimms >> >>> Actually, last time I checked the Polyfighter guys had maps 4 times >>> as big as the current limits. >>> >>> - Adrian ---------- Get a free, personalised email address at http://another.com TXT ALRT! Stop wasting money now. Send FREE, personalised txt from http://another.com

