lol... this is a very odd cyclic thread, keeps doubling back on
itself...

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of Tim Holt
> Sent: Wednesday, January 30, 2002 10:55 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
>
> Hmm.  Must be Matt Boone's Day of Defeat?
>
> Mugsy _ wrote:
>
> > Damn you Tim Holt! The one time I feel like posting and you steal my
> > thunder!
> >
> >
> >
> >> From: "Mugsy _" <[EMAIL PROTECTED]>
> >> Reply-To: [EMAIL PROTECTED]
> >> To: [EMAIL PROTECTED]
> >> Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> >> Date: Wed, 30 Jan 2002 03:34:58 -0800
> >>
> >>
> >> You can use one trick..
> >>
> >> Make a giant func_door that starts inside the editing space, but
moves
> >> outside on game start. Of course you can't actually run out there.
> >>
> >> Apparently thats how one of our beach maps got so darn huge.
> >>
> >> Mugsy
> >> Day of Defeat
> >>
> >>> From: "botman" <[EMAIL PROTECTED]>
> >>> Reply-To: [EMAIL PROTECTED]
> >>> To: <[EMAIL PROTECTED]>
> >>> Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> >>> Date: Tue, 29 Jan 2002 16:40:40 -0600
> >>>
> >>> > Which has one minor flaw - Worldcraft itself won't make maps
that
> >>> big...
> >>>
> >>> But there are other Quakeish Level Editors that are Open Source.
> >>> Download
> >>> these and modify them to your hearts content.
> >>>
> >>> Jeffrey "botman" Broome
> >>>
> >>> _______________________________________________
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archives,
> >>> please visit:
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> >>>
> >>
> >>
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> >>
> >
> >
> > _________________________________________________________________
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> >
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>
>
> --
> I think...I think it's in my basement. Let me go upstairs and check.
> -M.C. Escher
>
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