Damn you Tim Holt! The one time I feel like posting and you steal my
thunder!



>From: "Mugsy _" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
>Date: Wed, 30 Jan 2002 03:34:58 -0800
>
>
>You can use one trick..
>
>Make a giant func_door that starts inside the editing space, but moves
>outside on game start. Of course you can't actually run out there.
>
>Apparently thats how one of our beach maps got so darn huge.
>
>Mugsy
>Day of Defeat
>
>>From: "botman" <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: <[EMAIL PROTECTED]>
>>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
>>Date: Tue, 29 Jan 2002 16:40:40 -0600
>>
>> > Which has one minor flaw - Worldcraft itself won't make maps that
>>big...
>>
>>But there are other Quakeish Level Editors that are Open Source.  Download
>>these and modify them to your hearts content.
>>
>>Jeffrey "botman" Broome
>>
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>
>
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