You can use one trick..

Make a giant func_door that starts inside the editing space, but moves
outside on game start. Of course you can't actually run out there.

Apparently thats how one of our beach maps got so darn huge.

Mugsy
Day of Defeat

>From: "botman" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
>Date: Tue, 29 Jan 2002 16:40:40 -0600
>
> > Which has one minor flaw - Worldcraft itself won't make maps that big...
>
>But there are other Quakeish Level Editors that are Open Source.  Download
>these and modify them to your hearts content.
>
>Jeffrey "botman" Broome
>
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