The model movement speed is in the animation.  See, models appear to run/walk
in place in the model viewer, but if you decompile them and load the animation
SMDs, you'll find that they move correctly (ie, not running/walking in place).
During the model compilation process, something called "motion extraction" is
applied which removes the motion (so to speak) from the actual animation and
encodes it separately in the MDL file.

--- Varlock <[EMAIL PROTECTED]> wrote:
>     I'll be quick and to the point. How do I change the speed of a monster?
> I've looked high and low in the SDK but I haven't found anything at all
> related to monster speeds. pev->maxspeed doesn't seem to affect anything. Is
> it hidden in the model or .qc file or something?
>     Thanks for any replies.
>
> - Varlock
>
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