Thanks. I'm actually messing around with the babycrab monster, so I'll
see if I can get someone to reanimate it to move slower. I suppose that
since the model itself contains the speed, I can't really have a monster
which changes speed. Well, I guess I could hack it to load seperate models
and have like babycrab200.mdl, babycrab250.mdl, and babycrab300.mdl or
something. :)- Varlock ----- Original Message ----- From: "Reedbeta" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 16, 2002 11:38 PM Subject: Re: [hlcoders] Monster Speeds > The model movement speed is in the animation. See, models appear to run/walk > in place in the model viewer, but if you decompile them and load the animation > SMDs, you'll find that they move correctly (ie, not running/walking in place). > During the model compilation process, something called "motion extraction" is > applied which removes the motion (so to speak) from the actual animation and > encodes it separately in the MDL file. > > --- Varlock <[EMAIL PROTECTED]> wrote: > > I'll be quick and to the point. How do I change the speed of a monster? > > I've looked high and low in the SDK but I haven't found anything at all > > related to monster speeds. pev->maxspeed doesn't seem to affect anything. Is > > it hidden in the model or .qc file or something? > > Thanks for any replies. > > > > - Varlock > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > __________________________________________________ > Do You Yahoo!? > Yahoo! Sports - Coverage of the 2002 Olympic Games > http://sports.yahoo.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

