talking to yourself is the best way to solve a problem :) ----- Original Message ----- From: "Paul Samways" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 26, 2002 7:37 PM Subject: Re: [hlcoders] Message to 'All except one' ?
> ok, so straight after I found the two lines: > > m_pBeam->pev->flags |= FL_SKIPLOCALHOST; > m_pBeam->pev->owner = m_pPlayer->edict(); > > in the egon code, so that's that sorted > > ----- Original Message ----- > From: "Paul Samways" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, February 26, 2002 7:25 PM > Subject: [hlcoders] Message to 'All except one' ? > > > > Hi guys, > > > > I've just made a nice smooth clientside beam effect for one of our > weapons, > > but it only draws it clientside for the player firing it. So obviously I > > still want to use the old serverside beam and decals for everyone else. > > > > Is there a proper way of sending TE messages to 'all but one' or will I > just > > have to loop through all the players and send individual messages to > > everyone but the firer? > > > > Paul > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

