Never has a truer word been spoken.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Tom
Sent: 26 February 2002 20:56
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Message to 'All except one' ?


talking to yourself is the best way to solve a problem :)

----- Original Message -----
From: "Paul Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 26, 2002 7:37 PM
Subject: Re: [hlcoders] Message to 'All except one' ?


> ok, so straight after I found the two lines:
>
>  m_pBeam->pev->flags |= FL_SKIPLOCALHOST;
>  m_pBeam->pev->owner = m_pPlayer->edict();
>
> in the egon code, so that's that sorted
>
> ----- Original Message -----
> From: "Paul Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, February 26, 2002 7:25 PM
> Subject: [hlcoders] Message to 'All except one' ?
>
>
> > Hi guys,
> >
> > I've just made a nice smooth clientside beam effect for one of our
> weapons,
> > but it only draws it clientside for the player firing it. So obviously I
> > still want to use the old serverside beam and decals for everyone else.
> >
> > Is there a proper way of sending TE messages to 'all but one' or will I
> just
> > have to loop through all the players and send individual messages to
> > everyone but the firer?
> >
> > Paul
> >
> > _______________________________________________
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> >
>
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