talking?
hell I found myself literally cursing myself for being such a bleeping idiot
but then again, I was born a bleeping idiot so I curse myself daily ;)

> -----Original Message-----
> From: Tom [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, February 26, 2002 15:56
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Message to 'All except one' ?
>
>
> talking to yourself is the best way to solve a problem :)
>
> ----- Original Message -----
> From: "Paul Samways" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, February 26, 2002 7:37 PM
> Subject: Re: [hlcoders] Message to 'All except one' ?
>
>
> > ok, so straight after I found the two lines:
> >
> >  m_pBeam->pev->flags |= FL_SKIPLOCALHOST;
> >  m_pBeam->pev->owner = m_pPlayer->edict();
> >
> > in the egon code, so that's that sorted
> >
> > ----- Original Message -----
> > From: "Paul Samways" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, February 26, 2002 7:25 PM
> > Subject: [hlcoders] Message to 'All except one' ?
> >
> >
> > > Hi guys,
> > >
> > > I've just made a nice smooth clientside beam effect for one of our
> > weapons,
> > > but it only draws it clientside for the player firing it.
> So obviously I
> > > still want to use the old serverside beam and decals for
> everyone else.
> > >
> > > Is there a proper way of sending TE messages to 'all but
> one' or will I
> > just
> > > have to loop through all the players and send individual
> messages to
> > > everyone but the firer?
> > >
> > > Paul
> > >
> > > _______________________________________________
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> > >
> >
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> >
>
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