That's a personal opinion, there should also be an export option to
export a text .mak file, which 6.0 can import.

" Just my thoughts on the idea.  Plus of course, there is that fact that
the
SDK is well tested on 6.0.  If you use .NET, you may be introducing bugs
that could have been prevented."

Just the opposite actually. With un-service packed 6.0 some severe
floating point errors can crop up because of faulty compiler
optimization. 6.0 was released years before the C++ standard was even
finalized. I'm very much looking forward to 7.0 providing a much more
solid C++ base.

david

-----Original Message-----
From: Commando [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 27, 2002 2:53 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Argh!

At 02:14 PM 27/02/2002 -0600, you wrote:
>Sure, but file format specs like this change all the time (Remember
Word
>95->97->98/2000/2002?)
>
>What was so crucial about the project files anyway?
>
>Personally I would have just sent an email saying "you need to add the
new
>source file mygame_whatever.cpp to the project" rather then
reinstalling
>6.0 on your own box. This shouldn't be too annoying - I've probably
added
>4 new source files to FLF in the last 9 months.

Most of us make more major modifications to the SDK for our mods.  In
the
mod I am working for, we have added dozens of new files to each of the
projects, changed defines, and removed just as many of the original
files.  It is unfair to ask other developers to spend time creating new
project files when you share work, and when you send code to people not
on
your team when asking them for help, it is just impolite to make them do
this.

Just my thoughts on the idea.  Plus of course, there is that fact that
the
SDK is well tested on 6.0.  If you use .NET, you may be introducing bugs
that could have been prevented.

Rob Prouse
Tour of Duty Mod
http://www.tourofdutymod.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to