At 02:14 PM 27/02/2002 -0600, you wrote: >Sure, but file format specs like this change all the time (Remember Word >95->97->98/2000/2002?) > >What was so crucial about the project files anyway? > >Personally I would have just sent an email saying "you need to add the new >source file mygame_whatever.cpp to the project" rather then reinstalling >6.0 on your own box. This shouldn't be too annoying - I've probably added >4 new source files to FLF in the last 9 months.
Most of us make more major modifications to the SDK for our mods. In the mod I am working for, we have added dozens of new files to each of the projects, changed defines, and removed just as many of the original files. It is unfair to ask other developers to spend time creating new project files when you share work, and when you send code to people not on your team when asking them for help, it is just impolite to make them do this. Just my thoughts on the idea. Plus of course, there is that fact that the SDK is well tested on 6.0. If you use .NET, you may be introducing bugs that could have been prevented. Rob Prouse Tour of Duty Mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

