yeh I noticed that, shuved an int before it to stop it from moaning

----- Original Message -----
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 27, 2002 9:36 PM
Subject: RE: [hlcoders] Argh!


> or find bugs in the code ;)
>
> like in weapons.h
>
> haveWeapon or is it Hasweapon *shrug* forget not at home in front of code
> has no type, .NET cries, bitches and moans about it.. says it is
defaulting
> to type int etc..
>
> just a minor detail, but could cause problems I suppose
>
> -Ron
>
> > -----Original Message-----
> > From: Commando [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, February 27, 2002 15:53
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Argh!
> >
> >
> > At 02:14 PM 27/02/2002 -0600, you wrote:
> > >Sure, but file format specs like this change all the time
> > (Remember Word
> > >95->97->98/2000/2002?)
> > >
> > >What was so crucial about the project files anyway?
> > >
> > >Personally I would have just sent an email saying "you need
> > to add the new
> > >source file mygame_whatever.cpp to the project" rather then
> > reinstalling
> > >6.0 on your own box. This shouldn't be too annoying - I've
> > probably added
> > >4 new source files to FLF in the last 9 months.
> >
> > Most of us make more major modifications to the SDK for our
> > mods.  In the
> > mod I am working for, we have added dozens of new files to each of the
> > projects, changed defines, and removed just as many of the original
> > files.  It is unfair to ask other developers to spend time
> > creating new
> > project files when you share work, and when you send code to
> > people not on
> > your team when asking them for help, it is just impolite to
> > make them do this.
> >
> > Just my thoughts on the idea.  Plus of course, there is that
> > fact that the
> > SDK is well tested on 6.0.  If you use .NET, you may be
> > introducing bugs
> > that could have been prevented.
> >
> > Rob Prouse
> > Tour of Duty Mod
> > http://www.tourofdutymod.com
> >
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