yeh I noticed that, shuved an int before it to stop it from moaning ----- Original Message ----- From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 27, 2002 9:36 PM Subject: RE: [hlcoders] Argh!
> or find bugs in the code ;) > > like in weapons.h > > haveWeapon or is it Hasweapon *shrug* forget not at home in front of code > has no type, .NET cries, bitches and moans about it.. says it is defaulting > to type int etc.. > > just a minor detail, but could cause problems I suppose > > -Ron > > > -----Original Message----- > > From: Commando [mailto:[EMAIL PROTECTED]] > > Sent: Wednesday, February 27, 2002 15:53 > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Argh! > > > > > > At 02:14 PM 27/02/2002 -0600, you wrote: > > >Sure, but file format specs like this change all the time > > (Remember Word > > >95->97->98/2000/2002?) > > > > > >What was so crucial about the project files anyway? > > > > > >Personally I would have just sent an email saying "you need > > to add the new > > >source file mygame_whatever.cpp to the project" rather then > > reinstalling > > >6.0 on your own box. This shouldn't be too annoying - I've > > probably added > > >4 new source files to FLF in the last 9 months. > > > > Most of us make more major modifications to the SDK for our > > mods. In the > > mod I am working for, we have added dozens of new files to each of the > > projects, changed defines, and removed just as many of the original > > files. It is unfair to ask other developers to spend time > > creating new > > project files when you share work, and when you send code to > > people not on > > your team when asking them for help, it is just impolite to > > make them do this. > > > > Just my thoughts on the idea. Plus of course, there is that > > fact that the > > SDK is well tested on 6.0. If you use .NET, you may be > > introducing bugs > > that could have been prevented. > > > > Rob Prouse > > Tour of Duty Mod > > http://www.tourofdutymod.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders