or find bugs in the code ;)

like in weapons.h

haveWeapon or is it Hasweapon *shrug* forget not at home in front of code
has no type, .NET cries, bitches and moans about it.. says it is defaulting
to type int etc..

just a minor detail, but could cause problems I suppose

-Ron

> -----Original Message-----
> From: Commando [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, February 27, 2002 15:53
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Argh!
>
>
> At 02:14 PM 27/02/2002 -0600, you wrote:
> >Sure, but file format specs like this change all the time
> (Remember Word
> >95->97->98/2000/2002?)
> >
> >What was so crucial about the project files anyway?
> >
> >Personally I would have just sent an email saying "you need
> to add the new
> >source file mygame_whatever.cpp to the project" rather then
> reinstalling
> >6.0 on your own box. This shouldn't be too annoying - I've
> probably added
> >4 new source files to FLF in the last 9 months.
>
> Most of us make more major modifications to the SDK for our
> mods.  In the
> mod I am working for, we have added dozens of new files to each of the
> projects, changed defines, and removed just as many of the original
> files.  It is unfair to ask other developers to spend time
> creating new
> project files when you share work, and when you send code to
> people not on
> your team when asking them for help, it is just impolite to
> make them do this.
>
> Just my thoughts on the idea.  Plus of course, there is that
> fact that the
> SDK is well tested on 6.0.  If you use .NET, you may be
> introducing bugs
> that could have been prevented.
>
> Rob Prouse
> Tour of Duty Mod
> http://www.tourofdutymod.com
>
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