Jonah Sherman wrote: > The debugger brings me to hw.dll, which is why i cannot figure it out.
I had a similar, but not identical, problem for a few weeks recently. The game would run fine in normal, single player mode, but crashed in HW.DLL the first time you SAW another player. Thirdperson mode always crashed in exactly the same way. The problem tured out to be that the playermodel wasn't getting prechached on the client. I had a great deal of trouble finding it, because there was no indication I could find of what the null pointer was supposed to point to. In my case, the problem was a regresion - stuff that worked before suddenly quit. I wasn't using cvs at the time (of course I am now), so backing out all my recent changes was not easy, the problem turned out to be in a file I didn't remember editing at all. Of course, this happened just before a promised release :-( Ralph Hartley _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

