A good tool to use in this case could be "Call stack". Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)

      - Cortex : mapper & coder www.hlalbator.fr.st

----- Original Message -----
From: Ralph Hartley
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 4:28 PM
Subject: Re: [hlcoders] HW.DLL crashing because of new weapon...


Jonah Sherman wrote:

> The debugger brings me to hw.dll, which is why i cannot figure it out.

I had a similar, but not identical, problem for a few weeks recently.
The game would run fine in normal, single player mode, but crashed in
HW.DLL the first time you SAW another player. Thirdperson mode always
crashed in exactly the same way.

The problem tured out to be that the playermodel wasn't getting
prechached on the client. I had a great deal of trouble finding it,
because there was no indication I could find of what the null pointer
was supposed to point to.

In my case, the problem was a regresion - stuff that worked before
suddenly quit. I wasn't using cvs at the time (of course I am now), so
backing out all my recent changes was not easy, the problem turned out
to be in a file I didn't remember editing at all.

Of course, this happened just before a promised release :-(

Ralph Hartley

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