This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well i've kinda given up on my silly gamerules that atm seem to be counting disconnected players even after they have disconnected but o well i have something which has been bugging me for ages but never hurt anything.
I keep getting my console flooded with junk messages of ALERT pEnt != NULL and the like. After watch the mod run and running through how the code progresses in my mind i noticed that every time recount teams was called it would do this or whenever this following code was executed it would always spit 1 at me for every player that wasn't connected. for(int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *plr = UTIL_PlayerByIndex(i); if(plr && plr->IsPlayer() && plr->isAlive() ) { ALERT(at_console, "Connected player found at index %i \n", i); } } now is it natural for it to do that :/ cause i don't think it is... well if it was it'd happen the other million places code like that is used in the sdk. I don't know if this is linked with my gamerules playing up but i find it very disturbing that i am getting these messages. I am still living in the past with sdk 2.1 or 2.0 can't remember which i have but like it matters. Anyone here able to offer some insight as to why i am getting this :/ Valve???? others???? help? help appreciated Christopher Long -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders