good god you meant that far back :/ i only went valve mailing list far
back... not 1,000,000 bc back :/ thanks anyways d00d i'll see what i can
make out of it. It may or may not be what i need but thanks for your time
none the less.

----- Original Message -----
From: Cruise <[EMAIL PROTECTED]>
To: Christopher Long <[EMAIL PROTECTED]>
Sent: Tuesday, March 12, 2002 10:10 PM
Subject: Re[2]: [hlcoders] pEnt != NULL and driving me nuts


> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: MD5
>
> Found it on the old Topica mailing list archives...
>
> http://www.topica.com/lists/hlcoders/read/message.html?mid=800284472
>
> I knew I'd seen this before :P
>
>
> > i've strolled through the archives and there is alot of them :/ and i
didn't
> > find it. If someone else can find it or has the post lying around please
> > give it a forward to me privately or the entire list maybe it'll be
> > beneficial to others as well.
>
> > thanks for your time.
> > ----- Original Message -----
> > From: Christopher Long <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, March 12, 2002 8:46 PM
> > Subject: Re: [hlcoders] pEnt != NULL and driving me nuts
>
>
> >> well i'm desperate enough to spend that time... you got an archive
link?
> >> ----- Original Message -----
> >> From: Cruise <[EMAIL PROTECTED]>
> >> To: Christopher Long <[EMAIL PROTECTED]>
> >> Sent: Tuesday, March 12, 2002 8:44 PM
> >> Subject: Re: [hlcoders] pEnt != NULL and driving me nuts
> >>
> >>
> >> > -----BEGIN PGP SIGNED MESSAGE-----
> >> > Hash: MD5
> >> >
> >> > As I mentioned before, I recall a thread a while ago about the player
> >> > structure. Apparently they aren't fully cleared when a player
> >> > disconnects, to save on the overhead of re-creating the structure
when
> >> > another player joins or some such...
> >> >
> >> > There was a simple fix posted by someone that cleared it properly, I
> >> > believe...I really don't remember much more about it, unfortunately,
> >> > so I'm hoping other people on the list will have better memories...
> >> >
> >> > Or if you have lots of time to burn, you could take a stroll through
> >> > the archives...
> >> >
> >> > > Well i've kinda given up on my silly gamerules that atm seem to be
> >> counting disconnected players even after they have disconnected but o
well
> > i
> >> have something which has been bugging me for ages but
> >> > > never hurt anything.
> >> >
> >> > > I keep getting my console flooded with junk messages of ALERT pEnt
!=
> >> NULL and the like. After watch the mod run and running through how the
> > code
> >> progresses in my mind i noticed that every time
> >> > > recount teams was called it would do this or whenever this
following
> >> code was executed it would always spit 1 at me for every player that
> > wasn't
> >> connected.
> >> >
> >> > > for(int i = 1; i <= gpGlobals->maxClients; i++)
> >> > > {
> >> > >   CBasePlayer *plr = UTIL_PlayerByIndex(i);
> >> > >   if(plr && plr->IsPlayer() && plr->isAlive() )
> >> > >   {
> >> > >      ALERT(at_console, "Connected player found at index %i \n", i);
> >> > >   }
> >> > > }
> >> >
> >> > > now is it natural for it to do that :/ cause i don't think it is...
> > well
> >> if it was it'd happen the other million places code like that is used
in
> > the
> >> sdk. I don't know if this is linked with my
> >> > > gamerules playing up but i find it very disturbing that i am
getting
> >> these messages.
> >> >
> >> > > I am still living in the past with sdk 2.1 or 2.0 can't remember
which
> > i
> >> have but like it matters.
> >> >
> >> > > Anyone here able to offer some insight as to why i am getting this
:/
> >> Valve???? others???? help?
> >> >
> >> > > help appreciated
> >> > > Christopher Long
> >> > > --
> >> >
> >> >
> >> > [ Cruise / www.casual-tempest.net ]
> >> >
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> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> [ Cruise / www.casual-tempest.net ]
>
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> _______________________________________________
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please visit:
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>

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