good god you meant that far back :/ i only went valve mailing list far back... not 1,000,000 bc back :/ thanks anyways d00d i'll see what i can make out of it. It may or may not be what i need but thanks for your time none the less.
----- Original Message ----- From: Cruise <[EMAIL PROTECTED]> To: Christopher Long <[EMAIL PROTECTED]> Sent: Tuesday, March 12, 2002 10:10 PM Subject: Re[2]: [hlcoders] pEnt != NULL and driving me nuts > -----BEGIN PGP SIGNED MESSAGE----- > Hash: MD5 > > Found it on the old Topica mailing list archives... > > http://www.topica.com/lists/hlcoders/read/message.html?mid=800284472 > > I knew I'd seen this before :P > > > > i've strolled through the archives and there is alot of them :/ and i didn't > > find it. If someone else can find it or has the post lying around please > > give it a forward to me privately or the entire list maybe it'll be > > beneficial to others as well. > > > thanks for your time. > > ----- Original Message ----- > > From: Christopher Long <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Tuesday, March 12, 2002 8:46 PM > > Subject: Re: [hlcoders] pEnt != NULL and driving me nuts > > > >> well i'm desperate enough to spend that time... you got an archive link? > >> ----- Original Message ----- > >> From: Cruise <[EMAIL PROTECTED]> > >> To: Christopher Long <[EMAIL PROTECTED]> > >> Sent: Tuesday, March 12, 2002 8:44 PM > >> Subject: Re: [hlcoders] pEnt != NULL and driving me nuts > >> > >> > >> > -----BEGIN PGP SIGNED MESSAGE----- > >> > Hash: MD5 > >> > > >> > As I mentioned before, I recall a thread a while ago about the player > >> > structure. Apparently they aren't fully cleared when a player > >> > disconnects, to save on the overhead of re-creating the structure when > >> > another player joins or some such... > >> > > >> > There was a simple fix posted by someone that cleared it properly, I > >> > believe...I really don't remember much more about it, unfortunately, > >> > so I'm hoping other people on the list will have better memories... > >> > > >> > Or if you have lots of time to burn, you could take a stroll through > >> > the archives... > >> > > >> > > Well i've kinda given up on my silly gamerules that atm seem to be > >> counting disconnected players even after they have disconnected but o well > > i > >> have something which has been bugging me for ages but > >> > > never hurt anything. > >> > > >> > > I keep getting my console flooded with junk messages of ALERT pEnt != > >> NULL and the like. After watch the mod run and running through how the > > code > >> progresses in my mind i noticed that every time > >> > > recount teams was called it would do this or whenever this following > >> code was executed it would always spit 1 at me for every player that > > wasn't > >> connected. > >> > > >> > > for(int i = 1; i <= gpGlobals->maxClients; i++) > >> > > { > >> > > CBasePlayer *plr = UTIL_PlayerByIndex(i); > >> > > if(plr && plr->IsPlayer() && plr->isAlive() ) > >> > > { > >> > > ALERT(at_console, "Connected player found at index %i \n", i); > >> > > } > >> > > } > >> > > >> > > now is it natural for it to do that :/ cause i don't think it is... > > well > >> if it was it'd happen the other million places code like that is used in > > the > >> sdk. I don't know if this is linked with my > >> > > gamerules playing up but i find it very disturbing that i am getting > >> these messages. > >> > > >> > > I am still living in the past with sdk 2.1 or 2.0 can't remember which > > i > >> have but like it matters. > >> > > >> > > Anyone here able to offer some insight as to why i am getting this :/ > >> Valve???? others???? help? > >> > > >> > > help appreciated > >> > > Christopher Long > >> > > -- > >> > > >> > > >> > [ Cruise / www.casual-tempest.net ] > >> > > >> > -----BEGIN PGP SIGNATURE----- > >> > Version: 2.6 > >> > > >> > iQCVAwUAPI3b8vdi0Z5STRufAQHSMwQAiU2m8csixMKto8QynU8NGxKQi1AD32+m > >> > UBj24wk/AXf/D/+FFgWObGkHiLDhnNpaPT7TzSIp/kWFSrpBjXJRB2Uk9NH10wsI > >> > Ho1lHPu2iItwS9zkQgA+JGJjRH79jFLiHuS8sCf3EZfRv+GHl0mzl8hVVSQapoLL > >> > 8ydhxd2BTfs= > >> > =9kUO > >> > -----END PGP SIGNATURE----- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > [ Cruise / www.casual-tempest.net ] > > -----BEGIN PGP SIGNATURE----- > Version: 2.6 > > iQCVAwUAPI3wQ/di0Z5STRufAQEikwQAki0TsXaSwb33bwioXTxv535vvLRaSQhJ > OfUMfRUMQ1Qn/BkbVxNbTog2lRJCTRdiMoYNRfyWGwDf2NYcjgTht+JOaqY76swQ > HEK5nxdieTfRfylgue7aDtOnpafFtWpm9qE7qfFtQgI2wne2MmIlx7G1fRVD7B/K > mOrBCeqg8l8= > =0Kq6 > -----END PGP SIGNATURE----- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders