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Look at the bottom of the emails:

"
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> well i'm desperate enough to spend that time... you got an archive link?
> ----- Original Message -----
> From: Cruise <[EMAIL PROTECTED]>
> To: Christopher Long <[EMAIL PROTECTED]>
> Sent: Tuesday, March 12, 2002 8:44 PM
> Subject: Re: [hlcoders] pEnt != NULL and driving me nuts


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>> As I mentioned before, I recall a thread a while ago about the player
>> structure. Apparently they aren't fully cleared when a player
>> disconnects, to save on the overhead of re-creating the structure when
>> another player joins or some such...
>>
>> There was a simple fix posted by someone that cleared it properly, I
>> believe...I really don't remember much more about it, unfortunately,
>> so I'm hoping other people on the list will have better memories...
>>
>> Or if you have lots of time to burn, you could take a stroll through
>> the archives...
>>
>> > Well i've kinda given up on my silly gamerules that atm seem to be
> counting disconnected players even after they have disconnected but o well i
> have something which has been bugging me for ages but
>> > never hurt anything.
>>
>> > I keep getting my console flooded with junk messages of ALERT pEnt !=
> NULL and the like. After watch the mod run and running through how the code
> progresses in my mind i noticed that every time
>> > recount teams was called it would do this or whenever this following
> code was executed it would always spit 1 at me for every player that wasn't
> connected.
>>
>> > for(int i = 1; i <= gpGlobals->maxClients; i++)
>> > {
>> >   CBasePlayer *plr = UTIL_PlayerByIndex(i);
>> >   if(plr && plr->IsPlayer() && plr->isAlive() )
>> >   {
>> >      ALERT(at_console, "Connected player found at index %i \n", i);
>> >   }
>> > }
>>
>> > now is it natural for it to do that :/ cause i don't think it is... well
> if it was it'd happen the other million places code like that is used in the
> sdk. I don't know if this is linked with my
>> > gamerules playing up but i find it very disturbing that i am getting
> these messages.
>>
>> > I am still living in the past with sdk 2.1 or 2.0 can't remember which i
> have but like it matters.
>>
>> > Anyone here able to offer some insight as to why i am getting this :/
> Valve???? others???? help?
>>
>> > help appreciated
>> > Christopher Long
>> > --
>>
>>
>> [ Cruise / www.casual-tempest.net ]
>>
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[ Cruise / www.casual-tempest.net ]

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