Activities are enum'ed in "activity.h".  Assuming you haven't edited it, the
59th one is ACT_EXCITED.  The most likely problem is that you have a
schedule telling your monster to play that activity, but your model doesn't
have any animations for it.  An alternate cause could be that maybe you've
edited "activity.h" and not updated "activitymap.h" to match.

You may want to change to error message to be:

ALERT ( at_aiconsole, "%s has no sequence for %s\n", STRING(pev->classname),
activity_map[NewActivity]->name );


-----Original Message-----
From: Chris Blane [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 10, 2002 5:33 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] no sequence for act:59 ( for a Gonome)


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
We've got a recreation of the Gonome that's got a single annoying bug with
it and we can't seem to find the casue. Everything is a preferect recreation
of the Op4 original apart from some improvements and what is going to be on
release a whoel new model anyway but we still want this old version to work
since the new models Qc file will be based on it. The problems is that since
it's based on the Bullsquid it needed some tweaking to begin with. The last
bug in it is that it's got an action which has no sequence attached to it.
Obviously the code reports that this entity has not got a sequence for this
action, but it uses %d and fills in the blank somehow. But for the love of
god there's only two mentions of the number 59 in the whole code. And none
apply to to the gonome in anyway.

We've worked it down to the fact that it must be an AI scedual or something
releated to New Activity but how does HL number the routiens?

Is this going to be a matter of trail and error? Please says it's not.

Thnx for any help.
Tal-N [project leader for DarkTruths]
--

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