ACT_EXCITED would make perfect sense since the Bullsquid uses this for
headcrabs but I didn't know it applied to when it see's the player. Yeah tht
must be it casue the Gonome isn't set up to process an EXCITED action and I
guess we must have over looked it. We haven't altered the activity.map (yet)
so I guess we'll give a few other things a try around this solution. Thnx
for that. Too bad that Gearbox never released the code otherwise these
recreations would be so much simpilar. Luckily we're making great progress
with them given that we had some problems porting the completed Op4 weapons
over to 2.2 code.

Thnx again. Website is www.c4software.net/dt if you ever fancy a look around
at the project.

----- Original Message -----
From: Ken Birdwell <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 11, 2002 1:52 AM
Subject: RE: [hlcoders] no sequence for act:59 ( for a Gonome)


> Activities are enum'ed in "activity.h".  Assuming you haven't edited it,
the
> 59th one is ACT_EXCITED.  The most likely problem is that you have a
> schedule telling your monster to play that activity, but your model
doesn't
> have any animations for it.  An alternate cause could be that maybe you've
> edited "activity.h" and not updated "activitymap.h" to match.
>
> You may want to change to error message to be:
>
> ALERT ( at_aiconsole, "%s has no sequence for %s\n",
STRING(pev->classname),
> activity_map[NewActivity]->name );
>
>
> -----Original Message-----
> From: Chris Blane [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, April 10, 2002 5:33 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] no sequence for act:59 ( for a Gonome)
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> We've got a recreation of the Gonome that's got a single annoying bug with
> it and we can't seem to find the casue. Everything is a preferect
recreation
> of the Op4 original apart from some improvements and what is going to be
on
> release a whoel new model anyway but we still want this old version to
work
> since the new models Qc file will be based on it. The problems is that
since
> it's based on the Bullsquid it needed some tweaking to begin with. The
last
> bug in it is that it's got an action which has no sequence attached to it.
> Obviously the code reports that this entity has not got a sequence for
this
> action, but it uses %d and fills in the blank somehow. But for the love of
> god there's only two mentions of the number 59 in the whole code. And none
> apply to to the gonome in anyway.
>
> We've worked it down to the fact that it must be an AI scedual or
something
> releated to New Activity but how does HL number the routiens?
>
> Is this going to be a matter of trail and error? Please says it's not.
>
> Thnx for any help.
> Tal-N [project leader for DarkTruths]
> --
>
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