Not to mention annoying server operators who have bandwidth limits...

Lord Booga

Coder/Modeller/Semi-Mapper for the Neo Pok�mod
http://pokemod.fragoff.net
----- Original Message -----
From: "Philip (Fiber)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 21, 2002 10:45 PM
Subject: RE: [hlcoders] 1109 to contain any code we should know about?


> The servers could be used for the bandwidth, because then they would
> only have a limited amount of people downloading from them at any one
> time. But they would also have to be pretty high connections so that the
> people playing wouldn't get a massive lag spike.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> Sent: Sunday, April 21, 2002 8:33 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] 1109 to contain any code we should know about?
>
>
> Just wondeirng, if mods are able to use Steam, where will we find the
> bandwidth for this continous stream of people downloading?! Im sure
> fileplanet would be out of the question!
>
>
> ----- Original Message -----
> From: "Eric Smith" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, April 21, 2002 12:15 AM
> Subject: RE: [hlcoders] 1109 to contain any code we should know about?
>
>
> > We don't have all the details worked out yet.  We'll be communicating
> > this type of information to the list as soon as we have it.  As
> > always, we're going to do our best to continue supporting the Mod
> > community.
> >
> > -Eric
> >
> > -----Original Message-----
> > From: botman [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, April 20, 2002 4:11 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] 1109 to contain any code we should know about?
> >
> > > Not all mods will need to support this right away because not all
> > > mods
> > will
> > > have Steam players.  For example: FireArms, Front Line Force, and
> > > The
> > Opera
> > > aren't on Steam yet so they won't have Steam players and don't need
> > > to
> > worry
> > > about supporting SteamIDs.
> >
> > Which brings up another question.  HOW does a MOD become a Steam
> > supported MOD?
> >
> > Does this require the as yet unreleased Steam SDK?  I would assume so.
> >
> > Will it be possible for MODs to become Steam supported MODs without
> > having to go through Valve or is Steam reserved for MODs produced by
> > Valve (or companies that have licensed Steam from Valve) and thus
> > unavailable to community created MODs?
> >
> > Jeffrey "botman" Broome
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
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