Not to mention annoying server operators who have bandwidth limits... Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pok�mod http://pokemod.fragoff.net ----- Original Message ----- From: "Philip (Fiber)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 21, 2002 10:45 PM Subject: RE: [hlcoders] 1109 to contain any code we should know about? > The servers could be used for the bandwidth, because then they would > only have a limited amount of people downloading from them at any one > time. But they would also have to be pretty high connections so that the > people playing wouldn't get a massive lag spike. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > Sent: Sunday, April 21, 2002 8:33 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > Just wondeirng, if mods are able to use Steam, where will we find the > bandwidth for this continous stream of people downloading?! Im sure > fileplanet would be out of the question! > > > ----- Original Message ----- > From: "Eric Smith" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Sunday, April 21, 2002 12:15 AM > Subject: RE: [hlcoders] 1109 to contain any code we should know about? > > > > We don't have all the details worked out yet. We'll be communicating > > this type of information to the list as soon as we have it. As > > always, we're going to do our best to continue supporting the Mod > > community. > > > > -Eric > > > > -----Original Message----- > > From: botman [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, April 20, 2002 4:11 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > > > Not all mods will need to support this right away because not all > > > mods > > will > > > have Steam players. For example: FireArms, Front Line Force, and > > > The > > Opera > > > aren't on Steam yet so they won't have Steam players and don't need > > > to > > worry > > > about supporting SteamIDs. > > > > Which brings up another question. HOW does a MOD become a Steam > > supported MOD? > > > > Does this require the as yet unreleased Steam SDK? I would assume so. > > > > Will it be possible for MODs to become Steam supported MODs without > > having to go through Valve or is Steam reserved for MODs produced by > > Valve (or companies that have licensed Steam from Valve) and thus > > unavailable to community created MODs? > > > > Jeffrey "botman" Broome > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

