Just wondeirng, if mods are able to use Steam, where will we find the bandwidth for this continous stream of people downloading?! Im sure fileplanet would be out of the question!
----- Original Message ----- From: "Eric Smith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 21, 2002 12:15 AM Subject: RE: [hlcoders] 1109 to contain any code we should know about? > We don't have all the details worked out yet. We'll be communicating this > type of information to the list as soon as we have it. As always, we're > going to do our best to continue supporting the Mod community. > > -Eric > > -----Original Message----- > From: botman [mailto:[EMAIL PROTECTED]] > Sent: Saturday, April 20, 2002 4:11 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] 1109 to contain any code we should know about? > > > Not all mods will need to support this right away because not all mods > will > > have Steam players. For example: FireArms, Front Line Force, and The > Opera > > aren't on Steam yet so they won't have Steam players and don't need to > worry > > about supporting SteamIDs. > > Which brings up another question. HOW does a MOD become a Steam supported > MOD? > > Does this require the as yet unreleased Steam SDK? I would assume so. > > Will it be possible for MODs to become Steam supported MODs without having > to go through Valve or is Steam reserved for MODs produced by Valve (or > companies that have licensed Steam from Valve) and thus unavailable to > community created MODs? > > Jeffrey "botman" Broome > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

